12 friend bool operator==(
const spline3d_point& lhs,
const spline3d_point& rhs)
14 return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z;
16 friend bool operator!=(
const spline3d_point& lhs,
const spline3d_point& rhs)
18 return lhs.x != rhs.x || lhs.y != rhs.y || lhs.z != rhs.z;
24 std::vector<spline3d_point> points;
26 friend bool operator==(
const spline3d_data& lhs,
const spline3d_data& rhs)
28 return lhs.points == rhs.points;
30 friend bool operator!=(
const spline3d_data& lhs,
const spline3d_data& rhs)
32 return lhs.points != rhs.points;